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Soccer Paly

Software: Maya | Nuke | After Effects

Responsible for Cloth Simulation & Hair Simulation & Texture & Scene

Arnold render settings: Camera AA: 4 | Diffuse: 2 | Specular: 2 | Transmission: 2 | SSS: 2

Frames: 24 fps

Resolution: HD_1080

Introduction

This shot focused step by step on character cloth modeling, cloth simulation, hair generation, and hair simulation in Maya, then composed all of the simulations into one single stadium scene.

Cloth Modeling

The basic shape of the cloth & pants was extracted from the T-pose character, then reshaped by using soften move tool and brush tool.

  • Left: Final soccer uniform with texture 

  • Middle: Wireframe version

  • Right: Checkerboard version

SAV_2020Winter_VSFX_YachanYuan.png

Cloth Simulation

The uniform simulation was completed in Maya - FX - nCloth

Three versions of mesh were required:

  • Render mesh

  • Sim Cage Ref

  • Sim Cafe

Make sure simCageRef is blended into the SimCage.

Wrap RenderMesh to  SimCageRef ( RenderMesh now follows SimCageRef )

Hair Generation

SAV_2022Winter_VSFX_YachanYuan_04.png

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