
LIGHTING THE ANGLE
Software: Maya | Arnold| Vray| Redshift
Responsible for texturing & lighting
To show an understanding of the pros and cons of different rendering techniques available in Maya, I experiment with the skill of “object lighting” through the use of lighting and composition to create a focus on the objects in this simple scene, and have an effective comparison of each technique.
Light: 3 spot lights
Shader: Blinn Shaders
Render: Maya Raytracing
Render Time: 08:23
Resolution: 1920*1080

Light: 1 spot light
Shader: Blinn Shaders
Render: Maya Raytracing
Render Time: 08:34
Resolution: 1920*1080

Light: 1 spot light
Shader: Blinn Shaders
Render: Arnold
Render Time: 03:13
Resolution: 1920*1080

Light: 1 point light
Shader: Cornell Box & Blinn Shaders
Render: Arnold Render
Time: 09:39
Resolution: 1920*1080

Light: Skydome
Shader: Blinn Shaders
Render: Arnold
Render Time: 04:55
Resolution: 1920*1080

Light: 1 spot light
Shader: AiStandardSurface
Render: Arnold Render
Time: 04:01
Resolution: 1920*1080

Light: Skydome
Shader: AiStandardSurface
Render: Arnold Render
Time: 05:43
Resolution: 1920*1080

Light: 3 spot lights
Shader: Vray Mtl
Render: Vray
Render Time: 01:13
Resolution: 1920*1080

Light: 3 spot lights
Shader: Redshift Mtl
Render: Redshift
Render Time: 00:17
Resolution: 1920*1080
