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LIGHTING THE ANGLE

Software: Maya | Arnold| Vray| Redshift

Responsible for texturing & lighting

To show an understanding of the pros and cons of different rendering techniques available in Maya, I experiment with the skill of “object lighting” through the use of lighting and composition to create a focus on the objects in this simple scene, and have an effective comparison of each technique.

Anchor 1

Light: 3 spot lights

Shader:  Blinn Shaders

Render: Maya Raytracing

Render Time: 08:23

Resolution: 1920*1080

Light: 1 spot light

Shader:  Blinn Shaders

Render: Maya Raytracing

Render Time: 08:34

Resolution: 1920*1080

Anchor 2

Light: 1 spot light

Shader:  Blinn Shaders

Render: Arnold

Render Time: 03:13

Resolution: 1920*1080

Light: 1 point light

Shader:  Cornell Box & Blinn Shaders

Render: Arnold Render

Time: 09:39

Resolution: 1920*1080

Light: Skydome

Shader:  Blinn Shaders

Render: Arnold

Render Time: 04:55

Resolution: 1920*1080

Light: 1 spot light

Shader:  AiStandardSurface

Render: Arnold Render

Time: 04:01

Resolution: 1920*1080

Light: Skydome

Shader:  AiStandardSurface

Render: Arnold Render

Time: 05:43

Resolution: 1920*1080

Light: 3 spot lights

Shader: Vray Mtl

Render: Vray

Render Time: 01:13

Resolution: 1920*1080

Light: 3 spot lights

Shader:  Redshift Mtl

Render: Redshift

Render Time: 00:17

Resolution: 1920*1080

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